About Me
I had an Early Development
From as far back as 2002, at a young age and starting with the Warcraft 3 World Editor, I’ve always had a craving to take part in all creative aspects related to game development.
Asset creation, animation, balancing, coding, concept art, feedback, level design, music, planning, sound design, testing, texturing, etc. I’ve had a hand in every creative aspect related to game development throughout my life.
From hobby, to freelance, to self-employed, I now work as a solo independent game developer.
Paramedicine as a Lifestyle Choice
I have experience working on an ambulance that’s interfacility-oriented, as well as my present position in an agency that services 911 calls.
I have also worked at a high-end retirement community with the additional roles and responsibilities associated with disaster preparedness, risk management, security, and emergency response.
Paramedicine isn’t just a job, it’s a lifestyle. I have chosen to become someone who will react whenever the need arises.
Full-Stack Developer
I pride myself on being a jack-of-all-trades in game development. I have enough knowledge to understand the capabilities of each tool I work with, the time it takes for me to learn new skills with that tool, and how to transfer skills and assets between tools.
My learning style is wildly different than most. If I have enough interest in something, no matter how niche, I’ll learn it more thoroughly than would ever be necessary, and I’ll explore all my options to work alongside that tool and enhance it.
What My Clients Say
(it’s always good)
Great seller, I will definitely order again in a near future. Do not hesitate to order from this guy. Knows his stuff and is really quick.
Outstanding! *****
Honestly did a stunning job, fully recommended for map making, surpassed any ideas I could have had…
Stay In Touch
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