James Rossi
Paramedic &
Game Developer
A “do-er” who is dedicated to helping others.
A developer who spent their whole life playing and creating video games.
Stuff I make
(there’s a lot)
In short, whenever it comes to something involving creativity on the computer, I can do it all.
As a jack-of-all-trades, or “generalist,” I’ve had hands on experience with most things that act as creative outlets, granting me familiarity with the tools I need and an understanding of time constraints.
While I can likely do just about everything related to creativity, my work will probably not be as great as someone who solely specializes in any one of these areas. My objective has been understanding what each outlet requires and what it can translate to.
My current goal is to create and release a successful video game that I would enjoy playing to its fullest, which I expect to be a monumental undertaking.
Work Experience
A small snippet
From a young age, starting with the Warcraft 3 World Editor, I’ve always had a craving to take part in all creative aspects related to game development.
Asset creation, animation, balancing, coding, concept art, feedback, level design, music, planning, sound design, testing, texturing, etc. I’ve had a hand in every creative aspect related to game development throughout my life.
From hobby, to freelance, to self-employed, I now work as a solo independent game developer.
I have experience working on an ambulance that’s interfacility-oriented, as well as my present position in an agency that services 911 calls.
I have also worked at a high-end retirement community with the additional roles and responsibilities associated with disaster preparedness, risk management, security, and emergency response.
Paramedicine isn’t just a job, it’s a lifestyle. I have chosen to become someone who will react whenever the need arises.